Silky 1-pixel sub-tile parallax scrolling, stage select, and quality-of-life upgrades engineered in HuC6280 assembly with strict frame-for-frame gameplay timing parity. All tile phase shifting and ECMA-130 CD-ROM sector parity are synthesized locally in your browser from your own dump.
Select a target below—Ninja Ryukenden Enhanced (v1.10 or v1.09) or Ys III: Wanderers from Ys Enhanced (v0.1.0 Track 02)—and drop your original file. Zero original or derived game graphics are hosted on this site; your browser synthesizes the build locally in milliseconds.
tigermonkeyfish/ninja-ryukenden-enhanced:
524,800 B) or Headerless (524,288 B) Ninja Ryukenden (J).pce, or Ys III (USA, Rev 1) Track 02 .bin
🔒 Zero Game Bytes Hosted · 100% Local Synthesis: Your file never leaves your device. This page downloads only clean-room HuC6280 assembly instructions and synthesizes shifted tile phases or ECMA-130 CD-ROM sector parity directly from your file in browser RAM.
Every enhanced stage (1-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-2, 5-3, 5-4, 6-1, 6-3) was recorded from identical button inputs replayed on both the untouched original ROM and the Enhanced build—proving frame-for-frame gameplay, load, and boss timing parity.
Brings smooth 1-pixel sub-tile parallax scrolling to Ys III: Wanderers from Ys (USA, Rev 1) on TurboGrafx-CD / Super System Card 3.0. Pre-shifts tile pair phases dynamically into Super System Card RAM at area entry, and re-seals modified Mode 1 CD-ROM sectors using a clean-room ECMA-130 Reed-Solomon parity encoder.
Try it above: Select Ys III v0.1.0 in Step 1 and drop your Redump Track 02.bin (58,701,216 bytes) or raw data track (58,160,256 bytes).